Wednesday, July 11, 2012

Am I Dead Yet?

Lack of time, lack of updates! Our kitchen remodel is coming along nicely and will hopefully be (mostly) done by the end of the week. I also have a promising job opportunity so lets hope for the best there too!

Now that the pesky 'real life' stuff is out of the way, lets get on to more important things!

While my internet presence has been lacking, my gaming has been all sorts of productive. We played a very successful game two weekends ago. It was a module that Paizo produced back before Pathfinder - when they were making content for D&D 3.5. We ran GameMastery Module E1: Carnival of Tears. It was great. I had to do some modding to fit in my campaign world and it's pace was a little slow for my group, but overall it was a fun adventure. It was an event-based, time-sensitive game and that's where it bogs down for us. My group plays it fast and loose. Sometimes they rush through things that a built in timeline just won't accommodate, but fast forwarding the in-game time is no big deal so it really isn't much of a complaint.

Don't worry, that cover-guy isn't actually in the game.

The monsters were very memorable however. I was particularly happy when our resident monk was turned to animated ice by a type of fey called a "frosty chiseler." He maintained all of his abilities but took extra bludgeoning damage and would hurt himself if he tried to do more than simply move around. Prior to that he was stricken with a nasty curse that made his head appear to be that off a novelty doll (in this case, a carnival stong-man doll). All in all, his bad luck made for quite a laugh to the rest of the group. We have a 'group 2' game coming up this weekend that takes place in the southern desert kingdoms of our campaign world. If I could find the time I would love to map out the world and get their full tales down on paper if just for the internet to enjoy.

In other 'other' news, I have been working on a new project. While my original project to turn a campaign into a self published series didn't pan out too well (actually, it near-complete, but my attention went elsewhere). I have started, and made serious progress on a new self-publishing attempt. I won't spoil it complete, but maybe the layout will give you a hint. I've got 16 entries ready to go. Art and stats are all that's left!

 Until next time, happy gaming!

1 comment:

  1. I've never played in or run a game that involved clowns that wasn't all kinds of crazy/awesome! 'Just add clowns' should be advise for any GM struggling to engage his players!

    OK, it shouldn't. But I love scary clowns...